Sci-Fi Helmet

After watching hundreds of hours of blender tutorials I figured it was time for me to create some stuff.
My main goal was to practice hard surface modeling focusing on the non destructive workflow (I had just finished the Nitrox3D course), and at the same time get used to HardOps and DecalMachine.

I started by playing with metaballs with no concept in mind, until I was satisfied with my base shape, then added details quite randomly… which lead me to spend hours adding and removing parts. At least it made me realize the importance of having a clear concept in mind before modeling things.

More of my work here if you’re interested:

Here are the Cycles and Evee renders :



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