You awake from your cryostasis to find the rest of the containers to be empty. Aside from that and a few flickering halogen bulbs, nothing seems to be out of the ordinary. The recovery program is moving slightly slower than usual, but what do you expect after forty years of being an ice cube. Once you are back to moving normal you make for the door this is where you notice something extremely strange. What appears to be a thin, dried leaf is laying on the floor. This is puzzling to you. How can there be a leaf in space? There was a botany lab on the ship, but that was three floors up and none of those plants had leaves like this. As a matter of fact, no plants that you know of have leaves like this. You walk to the comm station and buzz the flight deck. No response. You buzz the control deck. Again, no response. You slam your palm on the intercom switch and ask if there is anyone there. Silence. Worried, you go to the door and press the open switch. Moving slower than usual, you notice that what should have been metallic tiled floors was green grass, what should have been 100% oxygen had a smell other than sterilization, and that the glow of the halogens was replaced by the shimmering of a sun. It doesn’t take you long to realize that something terrible happened. And that what was once the pride of the Interstellar Guard is now just one small cryonics lab.
You step outside very slowly, not knowing what was going to happen. You notice that lab isn’t the only room left. Somehow(fate?) the armory was located directly above the lab, and it survived as well. You climb the exposed components of the ship up to the armory, but can only find a sidearm and an smg. But on the Brightside, it doesn’t look like you are gonna be running out of ammo too soon. There is also a light suit of Militia body armor in there. This is surprising because the Militia had disappeared some twenty years before you even began this mission. As your mind starts to process everything that has happened in the last few minutes, you hear a foreign noise. Not that of an animal, but kind of a vehicle sound. You crouch and move to the door to see the noise. From the doorway, you see three small ships fly by. From here, you can also see far into the distance. You notice a large black spec on the horizon, and it appears that the ships are headed in that direction. You make up your mind about what you want to do, and you begin your trek toward that spec in the distance.
Ten minutes after waking up, you have discovered that your ship is destroyed, you are on an alien planet, a rogue pirate group has resurfaced, and that there is intelligent life on the planet. Pretty exciting for your birthday, huh?
This is the first ten minutes of the game I hope to have help with. It will be a third person shooter with strong investigative and RPG elements to it. There will also be a small amount of platform/puzzle gameplay in it as well. I am still working on the plot and lore of the story, but hope to have enough done to begin work on it as soon as possible. I am sorta a jack of all trades when it comes to blender. I can do enough modeling, texturing, coding, and logic to help out. But my strong fields are level design, prop modeling(sorta), and quite possibly sound design.
In order to get started I would need a character model artist or two, concept artists, writers to help me with the plot(although, I have lots of ideas that I refuse to change so you have to be willing to work with that), and an experienced programmer. If you are interested please pm me your e-mail address and I will get back to you as soon as possible. Also, if you would like more info on the game and stuff, feel free to ask.
Disclaimer
If you have noticed, I have tried to start a few projects in the past that did not work out. They failed for a few reasons: I wasn’t as committed to them as I am to this one. I have had this idea since I was 14, now I am 19. I would say I am committed. It also failed because I was less experienced with bge and blender itself. I thought that stuff was easier than it is. I have grown a lot since I tried to start these projects and I acknowledge my faults. Please do not hold these projects against me. Thanks.