SCI-Fi Portal ( Functional System)

Scifi - Portal

Made it completely blender, modeling, texture, geometry nodes etc.

It’s not only visual asset, but with of geometry node it is an actual portal, or to be more specific It’s mesh based portal system, unlike shader portal which work in cycle, this one work in both Eevee and Cycle, or in Viewport as well.

Last year I made this which was lagging and have many problems, also design was not that good, so this year I tried to redesign whole thing, and make it more better that older version.

Project File and more info available on my Gumroad : Scifi Portal

Some working videos

Sketch

12 Likes

How do you mean? I would have just used a linked duplicate of the object being transported and a couple of big boxes as booleans. You did something special with geonodes to avoid that?

(I could download the thing and answer my own questions, since you linked it, but it would be nice if you were to provide a little more detail for us here.)

1 Like

Well thing is, in older version offcourse I used boolen, but thing is boolen is too glitchi, and results aren’t smooth also, it won’t work for every mesh, where in new versions, I removed boolen and made my own boolen logic or system, which works for any mesh and smooth to work with ( using setpostion and transforming vertex of mehs to mimic boolen effect etc )

That portal shader is really cool too.

1 Like

this is crazy work !

1 Like

Thanks, just voronoi and wave textures

Thank you so much :grin:

1 Like

Yes, I guessed that. But you have to now how to set it up the right way to achieve the result you’re after. That comic style of the voronoi is spot on. Love it.

1 Like

I featured you on BlenderNation, have a great weekend!

1 Like