Robot bust design ![]()
Modeled and rendered in the MagicaCSG SDF 3D editor.
Materials, textures, lighting and rendering done using Cycles.
Slightly post-processed in PhotoScape X (Pro).
MagicaCSG rendering (with some post-processing):
Some creation stages in MagicaCSG:
Video impression in the MagicaCSG viewport:
Wireframe:
As you can see, MagicaCSG mesh export can be quite dense if you’ve increased the SDF grid detail level. If I’m not mistaking, meshing is performed using the Marching Cubes algorithm. The polygon count is around 4.6 million.
You can retopologize in Blender if you like, but for a still rendering I usually skip that.
Hope you like it! ![]()
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