Hey fellow Blender artist,
Wanted to work on my character art skills with my newest piece and get better at texturing for PBR. Used Blender for all modeling including the sculpt and retopo, Xnormal for baking, Gimp for textures and Marmoset Toolbag 2 for the final renders. ~18k tris, 2k diffuse, normal, specular and gloss maps for the suit. 1k d/n/s/g maps for the gear. 2k d/n/s/g and SSS maps for the head.
Still working on my PBR skills but thoroughly enjoyed working with it for this character! Will post wireframe and textures soon.