this is a model from 2002 (!) of mine (was 17 years these days), that I am reactivating recently. Actually it’s the first time I am really trying texturing something in a realistic way, and I could need some advice. I am planning to use it for my portfolio. Any critic and advice is really welcome.
So far I managed to blend 3 simple textures via a black-and-white dirtmap created with some script: http://www.youtube.com/watch?v=EfcD3qJlZIA (only found working version for 2.63)
I am starting with texture painting in the blender viewport right now, what works really great!
More tutorials on texturing something like this would be really appriciated. May problem is, that I have quite a lot geometry, if I start painting everthing manually, it will take a month… but still a beginner at texturing. Hope you like the concept and modelling.
I am still not to sure about the story around the vehicle. Maybe it could work in the forest like in Avatar… maybe some nice contrast between mechanical and nature?