Screen object shader (glossy/glass/lighting) help

Do you have any idea to do this in Blender (cycles) ? :


As you an see, the screen borders and screen are glossy, borders have also shadows, but I can’t succeed to do this.
I tried a diffuse and glossy shader, but the light was too much seen on the screen, and I can’t reproduce the glass and shadows present in the border. I tried also many shiny plastic shaders (https://blenderartists.org/forum/showthread.php?302413-Cycles-Glossy-Plastic-Material), but the lighting wasn’t in accordance.
Thanks.

https://i.gyazo.com/5c3901b89886a84733671d287f782b42.gif


Thanks, I tried this, but the problem is that I can’t do a gradient in the glossy part :


And make it seen from a face camera render.

Add the gradient to the light, not to the glossy.

Even in real photography, the lights normally used are diffused by a filter, and they are not uniform in terms of luminance.
Creating gradients in your light’s strength will replicate the filters falloff. :wink:

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