Screen Space Reflections become red under Eevee

Hi folks! I need some help.

I’m rendering this helmet in Eevee but, as you can see, the ear part is rendering a bit reddish and is glowing. This problem only happens in Eevee, not in Cycles.

Has anyone experienced this?

All materials are physically correct, made in Substance Painter and correctly exported to be used in Blender.


I believe you just have to go into the options in the “N” menu for your material and check “screen space refraction”