Screw doesn't follow the curve

I was trying to create a Teddy Bear by following this tutorial:

When I reach the point 13:57, the screwed circle doesn’t follow the rope


I don’t know why, I searched for other tutorial about modelling ropes, but everytime the same mistake happens again

Hello,

I’ve found the curve modifier to be very frustrating. I think that you have to get the origins to be at the same location but it can be confusing. From the documentation:

This modifier works in global space, in other words, the actual position of the geometry relative to the curve is determinant to get a correct result.

Typically, you’ll want your object’s origin to be at the center of your geometry (not offset far away from it, you can e.g. Set Origin to Geometry).

And then you’ll want to start with your object’s origin at the same location as your curve object’s origin (you may use snap tools for that…).

https://docs.blender.org/manual/en/latest/modeling/modifiers/deform/curve.html

Still doesn’t work…
At this point I just drop here the blender file, in hope someone will tell me what’s wrong this time:
https://drive.google.com/drive/folders/19vFnhFndpB4pYtq_98J17-WFffr6VCAO?usp=share_link

Circles and Curve didn’t have the same origin point and scale wasn’t applied…
That’s the problem you don’t always get All the information in these videos… they will click here and it magically works and they forgot to tell you there were 3 other things they did but it got cropped out of the video…

I also reversed the curve so that screw starts at the top …
also, the screw is parented to the Curve with follow Path …

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Yeah, origins were key… here, have a look

menu bear2.blend (937.4 KB)

Thank you so much both of you
I tried at first at apply the scale but it didn’t worked
Now everything is fine

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