Hi all, new to the forums, found alot of great stuff here. I have 3 Q’s though, and hope you can help me out.
Any export script that I have d/l’ed gives me the same error when I run them: Attribute Error: getFileName or getObject, or anything with ‘get’ in it. - Running Blender 2.23 and Python 2.21.
I know that a .dxf import requires that everything is in mesh, what export can I do with nurbs? really love nurbs.
Should I learn scripting? I mean, everything I’m running into says ‘compile this’ or ‘make a simple script for that’. Might as well be in Yiddish. Sounds like I’m answering my own question, but I really wanna know if it’s worth it in the long haul. Is all ‘scripting’ a c++ thing? Should I leave it to the masters, or devle full into it. All I wan’t to do is artwork really, but I’m 3k plus shy of getting a ‘do everything’ program.
Thanks muchly in advance. Please excuse any ignorance, I was a business major
in the script. This should do the trick.
2. No nurbs access with python (yet), sorry. But you can use subsurf-meshes. /me loves them
3. Well, what should I say? I think it is worth it. Python is very easy to learn (I’ve seen a lot programming languages) and it is very funny to code. For a good start go over to http://www.blenderbuch.de and http://ww.python.org there are a lot of python-tutorials (first is blender-specific)
Thanks much, scripts still don’t work. Apparenty now when it ‘getFilename’'s, it gets a filename from a buffer or something, not the current scene. I get a message saying the file name is “TB.ase” which was some file I was messing with earlier.
BUT I DON"T CARE!
I now have subsurf-meshes !! They’re beauty-full and they export with the built in exprter. Ahhhhh, life is good.
As far as learning python or C++, while I’m at it I might as well learn French cause half the tutes are in French… hehe.
Now it should work.
If you need export-scripts, do a search on the forum, there are a some of them around, which are much better: Blenderman (exports rib), povanim (Povray) and a script for lightflow by eeshlo.