I’m doing some cleanup work from CAD. In reparenting things to reduce parts, I end up with lots of empties parented to empties. But Occasionally I lose one or two objects within that mess. So lots of manual deleting.
I’d like to actually delete them, but I’m not sure if there’s a way to check to see if they are in use another way. For example, I sometimes create an empty and parent it to an object to mirror around. Does blender see that as a child in any way? It’s more like a cousin? lol
In my case it would be easy enough to avoid deleting those if I only run it on selection. Those are always going to be a “finished” section of the file, so will be in a collection that I can just turn off.
Anyway, just wanted to see if it’s even a reasonable script to create before even adding it to my “learn to script” to-do list. I’ve only half written a couple. They work, but they definitely aren’t finished. So at least I’m getting there.