hi, here’s another build I made on Graphicall.
Built on Blender 2.49b release.
- You will need a Full Python Install to use all the scripts.
If you have used my older version, this one is much more refined.
New 2.5 compatible windows layouts. 2,3,4 split & full screen layouts.
(no horizontal menu’s)
External Scripts Bundles & more Installed!
Make Human 180b: Scene & Script.
L-System Forest Build: Scene & Script
Fibre Plugin by ripsting: create Mesh grass for use in Luxrender & more.
Import/Export: NetImmerse/Gamebryo .nif format!
Import Poser .cr2, Half Life .smd.
Export: Unreal .psk, .psa, Quake3, Maya Camara Tracking.
& lots more.
Script Example files:
City Engine Script by Littleneo
Crack me & Heaper by Pildanovak
Blender Hake Head by Manuel
Junkster by ED team
Swarm by macouno
Floctation script. (floating object)
PyNodes Examples ( in PyNode Default.blend )
New Themes & Icon sets to choose from
Luxrender http://www.luxrender.net/- Meta’s Material Library’s
Mancandy by SlikDigit
Thread aware Texture Plugins by Mato.
This is my final base for any/if any further 2.49 builds.
Zebulon has written some builds on Graphicall
It includes most scripts in Linux & opt Windows.
I recommend also Kai’s Build for Windows,
You can transfer the plugins & .blender folder from my build into Kai’s Build for a great clean Optimized Build. (& you get his cool Demolition Modifier.)
Very Special thanks go to ZanQdo.
He has again gone above the call, to help me host this Build.
Thanks ZanQdo! Graphicall is a huge asset to the community.
Thanks also to all that have contributed to this over the past few years.
Those of you that answered my questions, help guide me in the Wiki,
Those that answered my PM’s for script permissions,
Those that contacted me with new scripts.
Those that just offered a word of support, when one was needed.
Thanks to you all!