Scrooge McDuck swimming in his money

Took me a while to figure out how to make all of this money with no clipping, but finally managed to :slight_smile:

I would have like to had freestyle lines around everything, buuuuut my PC was dying trying to do so on so much money. Still happy with the resuklt tho :slight_smile:

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I like how you have done Picsou ! :laughing:
How did you do the Amount of Money ? :smiley:

Nice :+1:. You captured the essence of the original. How did you do the coins? Molecular script? Or textures?

Maybe a little harsh lighting on Scrooge’s face? Maybe change the strength for better contrast?

Also, I would love to see a clay render.

I was thinking about the light too, but couldn’t get something really good. i’m still pretty unex perienced with the light.

What’s a clay render ?

I tried several ways. The hair particles was the fastest, but all the coins were clipping, so it wasn’t good. i also tried to pour thousand (maybe millions) of coins at once to form a stack like this one, with ribigbody. my computer made me clearly understand that it didn’t like it. After several ideas that gave nothing, i did like this : How to create a big money stack "Scrooge McDuck Style"? - #6 by Renkkin

By clay render, I mean a workbench render with matcap lighting, to help see the shape and details of the model.

I’m curious to see that. How can i do ?

You can change your render engine to workbench (your settings and shaders will be saved) and then change the lighting type to matcap, and pick a clay matcap.

Here it is :

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