in 2.5 if you work with multires and sculpt tool
i saw a video on this and seems you can get very high poly count and still have a fast render time but also a fast response form blender which would not be the case if using subsurf
but what would be the maximum poly count and still have a good response time from blender using theses new tools ?
Example i tried to do the top of a corinthian coloumn i think
with acanthus leaves and i ended up with around 50 000 vertices and blender was slow
if i re do it with multires and sculp would this be a lot faster
and can you have more then one model in scene
not certain here if i can keep the symetry on the model around the column!
i mean if i want to do several complicate columns design for a building would it gives a fast render times even if i get around 1000000 vertices for instance ?
any tough on this new feature in 2.5
Thanks for any feedback