Seems that when I try to sculpt my first object in 2.81, it is not behaving as it did in 2.8.
It’s as if there is an invisible stencil between the camera and the mesh so that no matter what the angle the mesh is to the camera, the brush is only oriented in one way. It behaves just as stencils do in Substance Painter, just with an invisible repeating stencil, but I cannot seem to figure out how to stop this in Blender 2.81. It’s only happening when I have a loaded brush texture.
Any thoughts?