Hello Blenders,
I have released a toolbox for sculpting\modeling\fixing meshes with geometry nodes: push, relax, shape, hook…
At the outset I felt the need to bring into Blender tools and workflow habits I had from Softimage and Maya when working on animated characters and simulated geometries. It’s a job I’ve done for years on animated films and series.
But this time this is an all-in-one deformer with geometry nodes. A potential time-saver when working on shots.
The set is for sale at 15$ on Gumroad and Blendermarket
Thanks for reading, let me know if you find it relevant or not.