Is there any way of calibrating sculpt mode so it works with large objects.
It’s rather annoying that you can only put the strength up to 100 and the strength seems to be absolute to global co-ordinates, because when you are working with large objects, its completely ineffectual relative to their size.
I suppose but in blender there are no units, so you could scale down your entire scene and it wouldn’t make any difference just say instead of 1 blender unit = 1 cm just say 1 BU = 1 metre