I have been in contact with that user, And he also thought that the developer had left and has now contacted the developer and given it back to him, if im not mistaken.
I also wanted to ask, i have just checked the new changes for blender 2.7.7 and they are dropping the grease penceil, maby i am miss understadning, but here is the link Scroll to the bottom.
If they do, what will be the new way of oporation ?
Hi, I am trying this addon. Great work btw. Everything works but when I click extract mesh after painting mask. Is there a way to set the thickness of the extracted mesh?
I can’t find where u can set mesh extract depth, offset and smooth iterations. Have these been removed? I am using blender 2.77 daily build.
They removed a kind of grease pencil command and replaced it with another to facilitate the new improvements, and the scripts just have to be updated to use the new command from what I read there. Grease Pencil is alive and kicking, just updated a lot.
Hey Sanctuary, had the same problem but I figured from the error warning that the problem was originating from a different scene i had set up before. So I just deleted it, and I am alright now =]
Hi, I just started using blender around a week ago and I’m currently getting used to basic modelling. I’ve just discovered sculpting on youtube. However, when I activate the addon for brushes/sculpting tools, no changes occur on my toolbar meaning I can’t find brushes. Any help would be appreciated. Thanks.
The grease cut tool relied on the specific behavior of the Carve library. Now that it’s been replaced with bmesh, I couldn’t make it work even if i wanted to.
too bad but thanks for the quick reply, guys!
i checked a lot of other tools but nothing seems to work directly in sculpt mode.
you for example have to go into object mode, draw a curve, select the curve and the mesh, execute the cut tool and then re-enter sculpt mode
i guess the fastest way for now would be with box cutter.
anyway, thanks again
The license is GPL because that’s what Blender requires all its addons to be. You can use the output for whatever you like. You can use the source code only if you plan to release that under GPL as well.
That said, this addon is extremely old and outdated. You should probably pick a different, more current addon for whatever it is that you intend to do.
Hello.
Is it not likely that you will reanimate your awesome add-on?
Because for example, there is a great artist who did not go over to 2.8 for a very long time, just because your amazing addon is not there)
Here is a link to his channel:https://www.youtube.com/channel/UCGjLmESIKJIRfXQe_BOBaQQ
I myself just now began to study Blender and sculpting in it, so that you will help me too))
I could, but I just don’t feel the need to do so. Similar tools are now included in half a dozen other addons, or have been natively included in 2.8. This is a good thing. Sculpt Tools was always pretty amateurish, and I’m happy it’s been replaced with more robust implementations.