I’m working on making a ceramic mug for a local band. Not really a tiki, but similar idea.
I’m sculpting a low relief for the side of the mug and I was hoping to get some feedback on it, and some advice on a few things. I am sculpting it onto a flat plane. I started out modeling a three dimensional character. I posed it and rendered a depth map for displacement.
I used the image with a sculpting brush to put it on the flat plane. Then I used another image for displacing the wings and body. Now I’m working on sculpting it. The extreme amount of faces in this model is really slowing down my computer, which is an HP Z600 workstation with two Xeon processors. I’ve tried to reduce the number of faces where they aren’t needed. I’m wondering if there’s a better way to do this. Sculpting is really lagging and not responsive. I’m having some issues with the sculpting tools not working as expected. Sometimes they don’t do anything, then the next stroke will work and surprise me with extreme results. Today at some point + and - reversed functionality. Plus is supposed to raise up geometry, and minus carves in, right? Now, the opposite is true, no idea why.
The other thing is, I want to wrap it into a cylinder and 3D print it for making a plaster mold for ceramic mugs. I made a circle and used a curve modifier to do this, but it ends up lying on it’s side for some reason. I can’t figure out how to change this except to rotate my plane. What’s the trick with that?
Also, this logo is a curve object brought in from Inkscape. What’s the best way to engrave this? Do I have to convert it to a mesh?
I welcome feedback and advice on this. Thanks!