When sculpting, my object doesn’t react with other objects (eg. I can’t flatten an object onto another). Is there a setting that allows me to toggle whether or not the object collides with another? If that makes sense?
AFAIK sculpting in blender only effects the one object which was selected before going into sculpt mode… apps especially made for sculpting don’t just do this differently but are based on another architecture to handle the great amount of polygons at all…
1 Like
If you are trying to conform one object to another, use retopology / surface snapping in edit mode.