Hello,
I am relatively new to Blender but with a few years experience in 3D modelling in other softwares, but I LOVE blender!
I was wondering if anyone could give me a steer on how I might tackle modelling something like this ice cave, and then what kind of procedural materials settings to use to get the translucency.
I think geometry nodes would help you with modelling, to get all those small details would take a while by hand but they are patterned enough that theyâd work well procedurally
For modeling you might want to check Geometry Nodes and Mesh to Volume â Volume to Mesh workflow. It lets you join and remesh lots of unconnected geometry of various sizes and mesh density.
Thanks everyone⌠this is really cool, just the kind of shapes Iâd like to base my model on⌠but Iâm not sure what Iâm looking at⌠what is the process here, or could you point me towards a good tutorial for this technique? I really appreciate the help!