Hello,
I am relatively new to Blender but with a few years experience in 3D modelling in other softwares, but I LOVE blender!
I was wondering if anyone could give me a steer on how I might tackle modelling something like this ice cave, and then what kind of procedural materials settings to use to get the translucency.
I think geometry nodes would help you with modelling, to get all those small details would take a while by hand but they are patterned enough that they’d work well procedurally
For modeling you might want to check Geometry Nodes and Mesh to Volume → Volume to Mesh workflow. It lets you join and remesh lots of unconnected geometry of various sizes and mesh density.
Thanks everyone… this is really cool, just the kind of shapes I’d like to base my model on… but I’m not sure what I’m looking at… what is the process here, or could you point me towards a good tutorial for this technique? I really appreciate the help!