Sculpting an ice cave

its based on this.

voronoi (icicles) and brick texture (cave) + noise booleaned out of a cube.

Then I scatter some points on cone, (more icicles)

Then I remesh the whole lot, (base mesh)

fully procedural, and fairly art directable.

material is glass and rock mixed by a 3d sphere gradient.

denoiser and lots of transparency. bounces.

Cycles.

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