its based on this.
voronoi (icicles) and brick texture (cave) + noise booleaned out of a cube.
Then I scatter some points on cone, (more icicles)
Then I remesh the whole lot, (base mesh)
fully procedural, and fairly art directable.
material is glass and rock mixed by a 3d sphere gradient.
denoiser and lots of transparency. bounces.
Cycles.
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