I’m trying to add details to a model that will be 3D printed and I’m using a 4k alpha brush but it’s too pixelated unless I use 10’s of millions of polygons. Is that right?
ie with the back of Suzanne’s head as a test, I’ve used a Multires modifier at Sculpt level 6 (2 million polygons), then 7 (8 million polygons), then 8 (32 million polygons).
Thanks for all your replies guys, I went with Dynotopo and it came out alright on my 4k resin printer, I know on a 6k or an 8k it would be even better and I’m trying to future proof it too.