I just released my first paid add-on for Blender. It simplifies the creation of texture maps that are used on sculpting brushes.
Edit 10.04.2023:
I just made a new update (1.1.0). It includes vector displacement map baking, better previews, and add-on preferences. The whole change list can be found on Gumroad. (The new update only works for Blender 3.5)
(I also made a free add-on for baking only VDM brushes without any preview. It is bundled with the VDM demo files for the Blender 3.5 update. It can also be found for free on my Gumroad page)
How it is used:
It can also be used to create brushes with a clothing folds texture as shown here:
The cloth brush can be quite slow on high-density meshes. Using brushes is more efficient.
If you have any issues with the add-on don’t hesitate to reach out, I’m happy to help you.
Great. Thank you, Robin
Will check now. One suggestion if you don’t mind. In my opinion need to think how to generate better Preview First whats come in mind is somehow wrap this plane around the sphere and render to make it look closer to standart brush
Hey everyone,
there is a new update for my add-on that includes VDM baking and better previews, among other things. I’ve updated my first post if you’re interested.
And instantly remembered your wonderful addon!
I think it would be really cool to create something like this in your addon, I mean capture the pattern from a curved surface. (although it would probably be very hard to do)
I think that this can be somehow implemented using a combination of shape keys and Srinkwrap
I think this would be the ultimate tool for creating brushes from photogrammetry scans.
Yeah I’ve seen this feature of 3D Coat, it looks really great. Having something like this in Blender would be very handy. Although I think that is something that would be better to implement to Blender itself and not an addon.
Using shrinkwrap and shape keys could work to some extend. Having correct overhangs and without too much stretching of topology might be hard if not impossible to do with modifiers.
But I definitely see your point that this feature would be extremely versatile.