Sculpting chameleon in Blender 2.82

The 3D scene has been done in Blender 2.82, textures have been made in Substance Painter. Rendered with Cycles, composited in Blender and Photoshop.

I’d like to hear some feedbacks.

Have a nice day guys !


Good work and nice render. One think that I would point out is cameleon itself.
I think you should work some more on sculpt to try add some details add variations in size of scales.
Also his back (ridge) is too bulky and round I think.
I did some quick sketch on top of cameleon to show some differentiation in scales.
Those details will do the job, becasue right now it looks too generic and artificial.
Hope it helps. Good luck.


good point. I’ll try to add small details

I featured you on BlenderNation, have a great weekend!

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I appreciate it very much