Sculpting framerates

Hey, guys. I’m doing sculpting on a full body model for the first time and it’s an anthropomorphic character, so meticulous sculpting is required int his instance. The problem is, when I raise levels in Multires up to 5, it’s really tough to do detailed sculpting without the cursor lagging out on me. Are my specs fine?

------------------System Information
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Time of this report: 10/29/2012, 14:58:13
       Machine name: JAKE-PC
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.120830-0334)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: P55A-UD3
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz (8 CPUs), ~2.8GHz
             Memory: 8192MB RAM
Available OS Memory: 8188MB RAM
          Page File: 3562MB used, 12810MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 32bit Unicode


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DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.


--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)


---------------
Display Devices
---------------
          Card name: AMD Radeon HD 6900 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x6718)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_6718&SUBSYS_31301682&REV_00
     Display Memory: 1772 MB
   Dedicated Memory: 2030 MB
      Shared Memory: 3837 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: SyncMaster
         Monitor Id: SAM0656
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1140 (English)
     Driver Version: 8.982.0.0
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 7/27/2012 20:13:56, 1100288 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp: 
  Device Identifier: {D7B71EE2-2458-11CF-4671-3A11BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x6718
          SubSys ID: 0x31301682
        Revision ID: 0x0000
 Driver Strong Name: oem56.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_NICayman:8.982.0.0:pci\ven_1002&dev_6718
     Rank Of Driver: 00E62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C 
   Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
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                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

If they are, what are some tips I could use to make sculpting a little less of a pain? Thanks!

Never start from just the basic cube. Subdivide it a whole load of times before using mustires modifier and you’ll get better perfomance at the higher poly counts

Do you mean to subdivide the cube or the current model I have? I didn’t intend to go very far with this since I know there’s some important stuff I’ll miss, but if I have to start over I will.

You see, the thing is I basically start with the simple mesh and work my way up until I have a discernible figure, like the anthro, and then I hope to sculpt that. What the video seems to suggest is that I want to sculpt from the ground up.

Enabling VBO and disabling double sided were the key things for me. Sculpting was completely unusable before fixing those, and it improved overall performance too. Apparently this is most significant on nvidia cards.
File -> user preferences -> system -> check VBO
Object data tab in properties panel (upside down triangle, not the cube) -> normals rollout -> uncheck double sided

Thanks for the tips. I disabled those, but found that changing the “spacing” also helped. Mine was all the way at 1% and performance while sculpting got better when I brought it back up to default 10%. I guess I’ll just have to stick with that.