hey,
tried with multiple anatomy references from drawing books. The side looks still a bit off? What am I missing? Front and 3/4 view look ok I think?
Thank you for help!
hey,
tried with multiple anatomy references from drawing books. The side looks still a bit off? What am I missing? Front and 3/4 view look ok I think?
Thank you for help!
All in all, it is very good…just a matter of a tweak here and there…
Bulge under the eyes looks like the cheek bone…and would look better if either flattened or pushed towards the ear … speaking of the ear…way to big…proportions would be from the top of the eye to the bottom of the nose + - …neck cord to behind the ear thinner at the top and blend down to behind the collar bone and again thinner. I understand you have not worked much on the sholder but it will be much larger and then the collar bone will end at the top front…
Thank you for your critique. I tried to improve according to the things you said… I hope it is at least better! Oh I see the ear is a bit wrong here and there, but this is fixed quickly…
In 3/4 view the ear now looks very small… is this due to the camera lens?
Thx!
PS: Do you know any tutorials/learning ressources for detailing the skin with folds/wrinkels/pores?
I believe that is due to the skull being very elongated front to back…and partially from the pose it is in… If you were to rotate the ear forward about 25-30 degrees bringing the top forward…it would look better…size looks fine…and of course, using the eye to the nose is just a reference and all ears are different…so a bit bigger would not hurt at all…if you were to rotate and raise it just a bit it should be good to go…
Try google (detailing the skin with folds/wrinkles/pores) and I used THIS ONE I would advise you to turn on Captions…as his accent makes it a bit hard at times…
thank you very much
Glad I could help…Hope to see this in Featured as you add details as well as textures…!!!
Would love to go along further, but apparently blender crashes if I try to up the resolution. Seems over 400k Verts are already the most I can do.
Sadly, at such a low polycount, it is hard to work with alphas and most of them look shitty…
I got the exact same problem ( old motherboard )…did you try it with a multiresolution modifier?
Yes, after 10min trying to apply Multires blender shuts down… Maybe I have to buy a student version of zbrush for more detailed sculpts and practice with blender til then… :S
They have put out a stripped down version of zbrush for free I grabbed a copy but haven’t tried it as yet…it will probably not allow you to import anything though!!
Nope. Also no alphas in Zbrush core mini. It is VERY mini. Only 6 brushes and nothing else… XD Maybe I will get the student version. Blender can do everything else very good, but in scultping and texturing high polycount models it lacks quiet the performance…:S
Yep…I figured that…but I think I will play with it and perhaps hack it a bit to at least get some brushes in it…I figured they wouldn’t make it so that you could really do anything but get a feeling about zbrush…
I had an old version and when I checked out 2020 version it wiped out my access to it…will see if I can delete all zbrush references in the registry and get it working again…