Okay. I tryed to search the forum, but there was just too many … eh… sculpt words laying around so i couldnt find anything useful. Nor the manual gives me much of idea or explanation (if it is even needed).
edit: Before you read this. I ment this topic to be about Sculpting. Not about my model. So dont bother too much commenting it. Thanks
Anyway i started to experiment with Sculpting and i decided to do something intresting. So i ended up fooling around to do H.R Gigers Alien. But after a while i just was baffled about the sculpt mode… Perhaps next image explains.
I mean… it has like trillion polygons. Trillino polygons i have relatively little control over and propably half of trillion non-needed polygons. I am getting all jagged edges… pointy stray polygons and smoothing wipes out every detail i am making (no matter the hardness setting, I mean less hardnes less effect on the “bad” polygons too).
I am not really blaming the program cause i’ve seen some pretty amazing works done with this. But i just dont see how they did it :S… But i find that i should learn sculpting just because i expect that i need to create “sculptish” stuff a lot in future.