Sculpting issue

Whenever I sculpt is some areas the opposite faces get influenced as well, like they are being pulled, deforming the area. Any idea? Thanks.

Turn symmetry off

same, on Zbrush was something like automasking if Im not mistaken. Here there are more options but I’m not sure what’s the right one.

Are you talking about the backfaces being affected by sculpting? In Blender, you need to check Front Faces Only under the Brush dropdown. In ZBrush it’s the Backface Mask that needs to be turned on(unless the name has changed, it’s been awhile since I touched ZBrush).

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you hit the nail on the head. just noticed there’s a chasm in the mouth of my character righ where the chin is. Is there a way to fix sculpting errors such these?