sculpting issues - stretched brush/faces

Hi everybody.

I have this issue in blender when im sculpting that i hope you can hlp me with. Im trying to model an alien head. Whenever I try sculpting the side of the head the brush get’s kind of stretched(on the front there’s no problem). Look at the image:


I’ve tried subdividing the faces on the side more than on the front but it doesn’t seem to work.

Hope someone out there has the answer so i can go on with my practice :slight_smile:

thx

it may be because the faces on the sides are rectangular. you could try making them more square

HAve you scaled the model in object mode?

In object mode press ‘Ctrl + a’ to apply the scale, which should fix the problem

1 Like

SOLVED! ctrl + A -> apply scale. Thx a lot man :slight_smile: