Sculpting settings different

Hi, if I choose “Sculpting” in pop up menu after cntrl+N it works as it have to, but if you start from “General” and then move to sculptmode it behave different. For example brushes have different cursor collors and different default settings . If you start from default cube scene and move to sculpt mode, Shake Hook brush has blue cursor, Dots as default stroke method, custom faloff, brush rake sets to zero. It is very unconvinient and different from what you have got if you choose “sculpting” as startup file.
Does you Blender behave like that and is it a kind of bug or normal behaviour?

I think workspaces need updating