I recently read this post here and I was also wondering what to do about sculpting my character’s eyes or just stylized eyes similar to this character’s? I think the first one method should be ok for the look I’m going for but I’m wondering what would be good for rigging and animation?
I think round eyes can work well. You could try experimenting first if it can fit while you can use a lattice modifier with a lattice object to flatten the eye if it bulges out too much, this works well with animation too. However, the iris does tend to distort a bit if it moves to the side but it wouldn’t be that noticeable.
For rigging it works like how you would rig a realistic eye but with the Lattice as part of the rig
Ok. I have been on Youtube for the past few weeks studying how other people made their characters and some animal ones as well. I’ll definitely take a look at BlendSwap, I have an account on there but haven’t logged on in a long time. I did see and check out the Judy Hopps model before but I think I should look over it again, just to see what I missed this time around. Shape keys are better for me to work with, so I’ll use that.