Sculpting : Texture brush

I tried this tutorial and it was great. Only thing that is not working is that if the face has a moustache, it appears as a deep pit in the output. It would be nice to know how to make the moustache = pit issue go away. Thanks

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This is a basic limitation of using single photo as heightmap/displacement map.

Some solutions include:

  1. Capture multiple photos at the same time and use photogrammetry to construct a 3D model
  2. “Paint” the greyscale image to displace the surface appropriately
  3. use the sculpting tools to modify the surface
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  1. Dye mustache so that it’s brighter than skin :face_with_hand_over_mouth: