Sculpting with 3D Glasses

Hello all. Did you know Blender can do anaglyph 3D? Try enabling “Stereoscopy” in the scene properties panel, and then press Numpad0 to possess a camera. It’s fun to play around with if you have 3D glasses.
docs.blender.org/manual/en/latest/render/output/properties/stereoscopy/

I enabled snapping to surface, and changed my keybinds so I could move the 3D cursor in Sculpt mode (by default, Shift+RMB does something else in sculpt mode). Then, I made a little script to automatically set the convergence plane of the stereo camera to the 3D cursor’s location. Now I can sculpt with better depth perception!

import bpy
def update(scene, depsgraph):
    CAM = bpy.context.scene.camera
    CUR = bpy.context.scene.cursor
    CAM.data.stereo.convergence_distance = (CUR.location - CAM.matrix_world.translation).length

bpy.app.handlers.depsgraph_update_pre.append(update)

3d

If you look at things very close up (like when sculpting), the distance between the red/cyan ghost images may become too extreme. I recommend lowering the interocular distance in the camera properties. In effect, this brings the the red/cyan images closer together. You can put it quite low; only a very subtle difference in the red/cyan images is needed for a good effect.

If red/cyan makes you dizzy, you can try green/magenta glasses (which Blender also supports). Depth perception is a little worse but you won’t be seeing stars when you take the glasses off.

Is this practical? Maybe(?)
Will it make you the coolest guy in the office? yeah :sunglasses:

1 Like