Sculpting with UVs and displacements.

I was curious to see if one can animate the texture easily. Worked pretty well!

I didn’t bake the texture, but rendered it as an image sequence in cycles (using the z depth node --> emit as override material). I then did everything normally, but color-ramped the material to change to emit shader by using the same texture. This could open doors to quite cool things if done in a bigger scale! Imagine big spaceship opening a million vents at the same time or stuff like that!

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