Sculpting with UVs and displacements.

Playing with this self made pattern in gimp :
http://i.imgur.com/P2dwu.png

for diffuse, bump and displace.
And a subdivided cube (needed a lot more than i thought to get the displacement not ugly, more than 200k faces)
http://i.imgur.com/kw4In.jpg

I decided to play with a negative displace value in the texture :
http://i.imgur.com/RpBl8.jpg

The negative version of the displace reminds me of some electronic circuitry.

A previous test on that other thread
http://i.imgur.com/w8SE8.jpg

Without displace (only bump+diffuse) :
http://i.imgur.com/sGXXb.jpg

(all in blender internal, not cycles)