Sculpting with UVs and displacements.

@forgottenworld
Better use the exr as non color space.

Thanks for the setup, it gives it a nice metalic kind of material, going to be using this setup more often, Thnaks a lot :smiley:


encased in the technique…I’m devoted to the method…thanks…

That is way cool!

create some sort of planet with it, not perfect yet


vante, i really like your robot, i was thinking of such application of the method too, nice to see yours as inspiration. and, nice to see how well even circles displace, i guess you create quiet a high poly mesh for that?

a couple more… somehow it feels like I’m making sex toys or worse…the tools from dead ringers.

i guess that goes with teh original giger influence to this thread…

http://www.cowtoolsmedia.co.uk/assets/space6.jpg

http://www.cowtoolsmedia.co.uk/assets/space7.jpg

Great works.
Michael W, hey I like these,
what happened with these links? I tried to repost your image, it doesn’t work.

Thanks Michalis. A few weird stretchy bits but this technique is so FAST! I’m trying to work this into the short film I’ve been(mostly procrastinating) making on and off for the last two years…

About the link: Hmm, strange… I messed the link up when I first posted so edited it to work… maybe we crossed over?

I used a really deep exr on these and my last one too…
here they are if anyone is interested:

http://www.cowtoolsmedia.co.uk/assets/nurnie1.exr

http://www.cowtoolsmedia.co.uk/assets/nurnie2.exr

Michael, did you tried weightpainting to control it?
Another tip,
I usually use two displ maps (the second as addition to bumps).
It can be the same exr, just give a 2-3x under scale of this map. (or use a second UV set)
To give more detailed look. The real displacement can be simpler (larger details, so it can work better with lower res multires)

Yes, multires, to be easier to bake nor_maps on low poly, (from multires method)

Wow, when you think of all the work that illustrators such as Chris Foss (Asimov covers and others) and H.R.Giger had to do to create their works, and yet a few carefully placed UV’s over a simplistic map and a low level poly model can produce something close for a fraction of the time… wow!

Please note this is not a put down, just a statement of astonishment at how far things have progressed with computers and shortened time scales for a finished product.

I think the results in this thread are just astonishing.

Hehe Michael
I remember your excellent thread. It should be in the gallery.

Incredible
Excellent work eppo.
Please, tell us some more.

Hey guys, Here’s an short clip I made, playing around with this technique: https://www.youtube.com/watch?v=5CDQ_CtDiP0

feedback?

Thanks, Michalis!
Was messing with Agus3d Ray length trying to reproduce storm_st example for z depth which did not work. As a result got this neat effect. This renders lightning fast but works only in screen space. Pulled in earlier model made by your recipe :). Addictive thing… Here’s the noodle:


Impressive effect eppo.
Though, a funny setup. I mean, noticed these bumps/displ. Positive and negative values. Is there a difference on displ connection via using bump node? There may be when AO is in use, I’m a little confused.

@Webhead
That’s a good one.
WOW.

@michalis: Now when you say so i also started to look into this. Funny indeed, because usually displacement takes as low as+/- .02 to .04 to give a nice effect. Guess, due to displacement modifier this changes. No, no AO was used here at all, just some sunlamps and background image light.
I’ve slapped together picture comparing how bump and displacement works in some closeups. While i wasn’t paying close attention what values i set, looks like negative values pull out the best detail on this.

4M image

Thank you Michalis again for bringing in this wonderfull technique, thanks all for sharing great images and tips,
Great and colorfull New Year to all!

@eppo
AO always involves in cycles renders.
Just ask for AO render pass, try to plug a bump map in displ output or by using bump node. See what’s happening. As I said, I’m not so sure. Rather confused.
A bit out of topic. Happy new year to you and family.

A quickie: practicing some terrain, billboard trees, and of course the displacement techniques. I thought it came out a bit interesting. It’s a Blender Internal render. I did a good deal of color work in Gimp.