I hope I got your attention, this project is open source and I cannot pay for the work, but I’ll be more than happy to credit you in the game if we work together.
Hi, this is a small update regarding the 3d projects I’m hosting. I want to show some preliminary models rendered in real time on the main game, the VR game and in blender.
This is a render of the preliminary model for one of the main characters:
If you are interested on collaborating in this project feel free to contact me or send me your designs, I’ll be selecting the best ones and incorporating it to the project.
Since the scope of the project is too big (there are hundred of objects and characters and tens of complex backgrounds to sculpt and texture in 3d), the collected assets would be initially visible only for the artist involved through a private repository. Once enough assets and quality has been reached, the assets will be then published with GPL license to the public so that they can be used in any project and specifically to start a port to a new 3d engine.
The assets could also be used in the current engine as shown in the screenshots and in the Vr port provided above.
Please be aware that this is an open source project and there’s no budget for it, therefore this is an unpaid work, all artist involved in the game will be of course properly credited in the game.
I hope I got the attention of talented artist to bring this project further.
Hi there, I am very much interested in working with project, I got good skills in hard surface and organic modelling and sculpting
this is my portfolio - https://www.artstation.com/arunachaleswaran
Hello Arun, thanks for replying, you have a great portfolio, I love the camera model, impressive shaders and textures, looks really cool. I will send you a private message with further info, thanks for your interest!
All the models have been sculpted in Blender and they are preliminary work that do not represent the quality I’m trying to achieve, hopefully they will have a lot more polygons and textures in the future.
My goal in the future is to unify the 2d game and the 3d game so that I can save time and avoid maintaining two projects but for now they are separated projects as they use different engines, therefore this should just be considered “a first glimpse to the game in 3d”.
Hi, I’m sharing a few new screenshots of the Vr project just in case anyone is interested, all the objects that looks with a flat color need textures and being sculpted although many of them have no complex shapes, just in case anyone is interested to contribute.
I think this is very relevant for anyone interested on contributing as the work may be intimidating for some, but as you can see, not all the models are very complex and some have indeed simple shapes and textures.
By the way, those models are part of the open models collected from opengameart.org, so you can also contribute by suggesting some already done models that fits with the tetris like shapes the game has.
I’m reviving this post to share one of my recent shader creations and provide an update on my ongoing game project. Although I’ve not been as active with this project lately, it’s still something I’m deeply passionate about, and I’m looking for talented 3D artists to join the team.
One exciting development is the release of the mobile version of the game. This version introduces several new features tailored to mobile gameplay, including:
The game is now playable across multiple platforms: desktop, VR, and mobile phones!
This project is collaborative and open-source, so contributions are always welcome. Given that the game features a massive amount of dialogue, I’m particularly looking for artists with experience in character animation and lip-syncing, but contributions in any area of the art (modeling, texturing, environment design, etc.) are encouraged. If your artwork is selected, it will be featured across all three game platforms!
I’ve attached a short video showcasing some of the latest shaders, as well as a screenshot from the mobile version of the game.
Hope you enjoy them, and I look forward to seeing some amazing contributions!