Sculptor / animator for fish fillets remake game project

Hello! I’m involved in the remake of an open source game and I’m looking for blender Sculptors / animators interested to collaborate in the project.

I need sculptors and animators to recreate the characters and scenes in 3d. The models would then be used for several purposes:

  • The 3d engine included in the game
  • The Vr Port of the game
  • Eventually cutscene animations if there are enough assets to do them.

Here you can see some screenshots and videos of the game : https://glitchapp.codeberg.page/

Please be aware that all the 3d models you see on those screenshots have been created assisted by A.I. and they are nor definitive neither finished.

The models for the players can be found here: https://codeberg.org/glitchapp/fishfillets-Vr/src/branch/main/externalassets/players

I hope I got your attention, this project is open source and I cannot pay for the work, but I’ll be more than happy to credit you in the game if we work together.

Thanks!

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Hi, this is a small update regarding the 3d projects I’m hosting. I want to show some preliminary models rendered in real time on the main game, the VR game and in blender.

This is a render of the preliminary model for one of the main characters:

Here you can see the two models of the main characters with real time light and refraction running on the game’s engine in real time:
mesh

This is a short video showing the models in blender:

You can see some of the preliminary models running in real time in the Vr demo, please download it from here: https://codeberg.org/glitchapp/fishfillets-Vr/releases

You do not need Vr Glasses to run the demo.

If you are interested on collaborating in this project feel free to contact me or send me your designs, I’ll be selecting the best ones and incorporating it to the project.

Since the scope of the project is too big (there are hundred of objects and characters and tens of complex backgrounds to sculpt and texture in 3d), the collected assets would be initially visible only for the artist involved through a private repository. Once enough assets and quality has been reached, the assets will be then published with GPL license to the public so that they can be used in any project and specifically to start a port to a new 3d engine.

The assets could also be used in the current engine as shown in the screenshots and in the Vr port provided above.

Please be aware that this is an open source project and there’s no budget for it, therefore this is an unpaid work, all artist involved in the game will be of course properly credited in the game.

I hope I got the attention of talented artist to bring this project further.

Hi there, I am very much interested in working with project, I got good skills in hard surface and organic modelling and sculpting
this is my portfolio - https://www.artstation.com/arunachaleswaran

Hello Arun, thanks for replying, you have a great portfolio, I love the camera model, impressive shaders and textures, looks really cool. I will send you a private message with further info, thanks for your interest!

I am intersted too… Thia is my portfolio.

https://dribbble.com/mojicsibro2

Hi mojicsibro2, thanks for your interest, cool portfolio, thanks for sharing it, I will send you a private message.

I’ve recently uploaded an update to the Vr port of the game and now is actually playable (only with a keyboard).

This screenshot is to show how the preliminary blender assets looks inside the 3d game.

All the models have been sculpted in Blender and they are preliminary work that do not represent the quality I’m trying to achieve, hopefully they will have a lot more polygons and textures in the future.

My goal in the future is to unify the 2d game and the 3d game so that I can save time and avoid maintaining two projects but for now they are separated projects as they use different engines, therefore this should just be considered “a first glimpse to the game in 3d”.

Releases can be found here

Hopefully this get more people interested.

I’m sharing more screenshots of the Vr project in the repository, for those interested please click here

Hi, I’m sharing a few new screenshots of the Vr project just in case anyone is interested, all the objects that looks with a flat color need textures and being sculpted although many of them have no complex shapes, just in case anyone is interested to contribute.

If you want to test the project I suggest to use the source instead of the releases for now as many bugs have been recently corrected.

I hope you like how the project is developing and thanks for reading.

hi, I would be glad if i can be part of your project. please let me know if i can help.

Hi thun, thanks for your interest, I sent you a private message with more info.

I think this is very relevant for anyone interested on contributing as the work may be intimidating for some, but as you can see, not all the models are very complex and some have indeed simple shapes and textures.

By the way, those models are part of the open models collected from opengameart.org, so you can also contribute by suggesting some already done models that fits with the tetris like shapes the game has.

Hey everyone!

I’m reviving this post to share one of my recent shader creations and provide an update on my ongoing game project. Although I’ve not been as active with this project lately, it’s still something I’m deeply passionate about, and I’m looking for talented 3D artists to join the team.

One exciting development is the release of the mobile version of the game. This version introduces several new features tailored to mobile gameplay, including:

  • Touch controls
  • Gyroscope support
  • Landscape and portrait modes
  • And more!

The game is now playable across multiple platforms: desktop, VR, and mobile phones!

This project is collaborative and open-source, so contributions are always welcome. Given that the game features a massive amount of dialogue, I’m particularly looking for artists with experience in character animation and lip-syncing, but contributions in any area of the art (modeling, texturing, environment design, etc.) are encouraged. If your artwork is selected, it will be featured across all three game platforms!

I’ve attached a short video showcasing some of the latest shaders, as well as a screenshot from the mobile version of the game.

Hope you enjoy them, and I look forward to seeing some amazing contributions!