Seabug’s goals are to help beginners learn Blender, create Blender opportunities in the Pacific Northwest, showcase advanced Blender tools and projects, and celebrate open source graphics in all forms.
Seabug meets (usually) every month on (usually) the first Saturday of every month, from 10 AM to 1 PM, at Lake Washington Institute of Technology, room T124, 11605 132nd Ave NE, Kirkland, WA 98034.
Seabug update! I have confirmed that we’ll be watching the finished Sintel with the one and only Nathan Vegdahl! So come along and try picking his brain about the film.
#1. Mike Pan’s coming to town, and will give a demo on some of the productions he’s used Blender for. Check out his stuff, it’s crayzay!! http://mikepan.com/
#2. I’ve got my $%&#ing monster finally up online as a testable rig! Go play with it, then play with it more tomorrow.
Hey guys, it was pretty nice to attend the meeting today
Thanks for all the hospitality and the great mood.
I hope to cross the boarder again in December =)
Cheers,
(Dalai)
ps: I updated the pasteal and twitter Blender 2.5 add-ons for the latest API (the ones I showed there but couldn’t demonstrate because of the internet). Have fun with them (: - links below
Yeah, thanks for the great meet-up everyone! And thanks ogbog for organizing it.
I was thinking that perhaps the next meeting could have an hour or two scheduled for just hanging out? If that sounds good to you, ogbog. So far it seems like the schedule is so packed that there isn’t really opportunity to get to know other people, and talk about Blender more one-on-one. And I feel like that would be really valuable. Being able to just geek out with other people.
Any more thoughts on “hang out hour”? Before, after, during? At a different space? A dinner reception? Our one technical hurdle is that AIS closes the labs at 6 PM, so if it’s post Seabug we’d have to move somewhere else. But I’d be cool with that, since there’s lots of exciting eateries in the area
For future reference, I’m usually there around 10 to 11 AM to start setting up. Seabuggers, feel free to show up early and chillax, shoot dat breeze!
What a bounding success this meeting was! Everyone had excellent input and no one gave the young one any crack. I feel very accomplished in getting NO questions at the end of my little tutorial, Thank you all for your positive feedback! Oscar thank you for hosting again, I cannot wait until the next blender day!
PS what shall we speed model? My suggestion is a photo camera.
I just lost my comment … snigh making long short: It was really nice last week. Looking forward for February.
Also I found this website (through BArtists) to convert SketchUp to OBJ http://www.babel3d.com/ (for those that can’t afford the SketchUp PRO. Your PhotoMatching problems in Blender are over
getting giddy for this next meeting…as long as my wife doesn’t pop [out a baby], I will be their with a bowl with oodles of noodles and a side of speed modeling meatballs.
Prophetic Sky’s next game, Knights vs. Aliens! See some production examples, live the dream!
Whatever you’re doing! It’s pretty clear now that the PNW is one of the hotspots for Blender talent. Edge-loop subdivide what your momma gave ya!
On another, more personal note, some dude hit me and my car got totaled. So if any other dudes in the greater Seattle area are interested in going to LinuxFest Northwest, I’m hunting for a carpool right now.
Go RSVP for Seabug! Tell your friends! See you there!