Seagulls' Cry

Hello,

This is a project I created in Blender to test BD3D’s amazing ‘Scatter’ addon. The wreck was textured in Substance Painter; the sky and sea were DMP’d in Photoshop.

Behind the Scenes Article: https://www.blendernation.com/2020/03/04/behind-the-scenes-seagulls-cry/

ArtStation Link: https://www.artstation.com/artwork/xznOGY

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Stunning work!

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Nice!
:clap: :clap: :clap:

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Just perfect, great work.

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And what a ‘test’ for Scatter it is!!! Simply wonderful!! Congrats!
Love it!!! :heart_eyes:

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You’re on the #featured row! :+1:

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It’s so cool.
There’s enough detail at close range, so it’s better to be brighter.
I applaud your wonderful ability. :star_struck:

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Good work.

Which software did you use to shape the cliffs?

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Wow! It looks excellent!
Everything is very highly detailed and it looks absolutely photorealistic.

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I really love the lighting and overall mode of this work plus the composition is fantastic, well done.

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Perfect lighting! Congratulations on a very good work!

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Thanks; the cliffs are sculpted (and textured) in Blender.

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What a lovely scene! Inspiration :slight_smile:

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Wow so life like! Amazing!

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What!!!
I thought it was mostly PS work! Nice one there! keep up the good work!

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Perfect artwork.

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This is incredible!

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Everything looks great, but the terrain is just awesome. Congrats.

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I featured you on BlenderNation, have a great weekend!

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He we meet again, ill post my quick concept again :wink:

The mood in this scene is stunning!

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