Seahorse (Cycles)

Just learned retopology and using the blender-intern texture painting feature and thought i’d give a try on modeling and texturing a realistic seahorse! I am more than happy with the results.

Rendered in Cycles with 180 Samples (30 mins)
Post-processing in Photohop.


I featured you on BlenderNation, have a great weekend!

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I have featured you on the “Hand-picked Blender Art #29” post on BlenderNation!

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