This texture has a really good displacement map that can have really high strength and it works great even with low number of polygons (If you subdivide, displace and then decimate).
Feel free to use it any way you like! It would be nice if you mentioned me but it is not obligatory. Have fun!
Good work and thank you, also for the others! At close inspection some seams are yet visible
May i ask your procedure? Mesh from Photoscan, cleaned in Blender, baked diffuse/normal/displacement then in Photoshop (?) made seamless and created the specular. More o less correct?
You are very welcome! Sorry about some seams being visible, I tried to make it as fast as I could so I might have overlooked some things. I really should pay more attention.
That’s not my procedure but it’s very close to what I will be doing in the future. Right now I am using free images from Pixabay, make them seamless in Photoshop, make the Displacement and Specular map in Photoshop. I make the Normal and the Ambient Occlusion map in ShaderMap. This is the point where the texture is complete. I implement it in Blender and sometimes I render with KeyShot.
In the future, when I get a high quality camera, I will be photographing terrain myself and using Agisoft Photoscan to generate Orthophotos from which I would continue with my current process of creating textures. Maybe I will experiment with Normal and Displacement map baking in ZBrush by using the mesh from the scan.
Anyway, I am just getting started with this and I have a long way to go.