Seamless UV Painting

hello, I actually did the projection painting script a month ago or so, look at it here :
http://blenderartists.org/forum/showthread.php?t=128867&highlight=projection+painting+script
I used the same idea as you :slight_smile:
the script makes everything a little easier:
it makes an uvlayer and a new image. after painting, it bakes the new layer back into the original image.
The only problem is that you cannot really see the first layer if you don’t have a good glsl support.

I quite often use blenders texturing tools, and I’d really like if it would be looked at more in depth…

Hey Modron, could you show us a before vs. after render side by side? I’d like to see the ugly seam-ridden model alongside the corrected one.

I just wanted to announce that I recently used the very method described in this topic for the dolphin skin texture map for my dolphin animation WIP.

http://www.gallery.knoxfarms.com/albums/album08/dolphin_test_reuved.thumb.jpg

http://www.gallery.knoxfarms.com/albums/album08/dolphin_10_11_08.sized.jpg
http://www.gallery.knoxfarms.com/albums/album08/dolphin_10_11_08_dos.sized.jpg

Thanks for sharing this awesome method for seam removal!

whoops sorry i missed your reply to this thread, anayo, i guess i should poke my head in here more often. I’ll see if I can locate the file. Nice texture on the dolphin btw.