I am modeling an aircraft and have the mirror modifier being used. I’ve unwrapped and texture painted the bump map for the panels. Issue is that anywhere there is a seam and also at the mirror point I get a bump (or line) that should not be there. I am using a 16 pixel bleed but still get this.
Also using UDIM tiles for my textures. Here is the node setup as well.
Thanks for suggestion, but no change. Not marked sharp. Tried turning off Auto-smooth, no change.
Also, this only shows at a distance. Closer views they disappear.