Hi, I’ve been using blender for a while now and haven’t exactly got into texturing until just a few days ago. I am making a raptor and I’m almost done painting the texture for it. Problem is, even though the UV maps look fine, when I zoom further away from the model, seams appear where I placed my seams before unwrapping. I read that bleeding the texture or something like that would solve this problem, however I have already painted the texture. My question is, is there a way to bleed an already-made texture outside the seams a bit?
Here is some pictures:
Top view, close up - no seams are visible
Top view, far away - seams visible (the line in the middle, from the head to the end of the tail)
Any help would be appreciated and thanks in advance.