Searching for a good way to model a chair backrest

Hi. I’m going through Blender Guru’s tutorial on chair modeling and I have difficulties to model a backrest. I’ve watched how Blender Guru recommends modeling it and I don’t like it either. Here it is video how Blender Guru does it https://www.youtube.com/watch?v=7xASHmUs7sU

Blender Guru’s approach is basically to tweak vertices until they match the reference images. I’m only starting to learn modeling so I might be wrong but something tells me that this is not the way one should model hard surfaces.

I used a bit different approach than Blender Guru. Here is the best I came up with (you can download .blend file to see): https://www.dropbox.com/s/dtis65invp5713x/backrest-to-share.blend?dl=0

As you can see on this image my model doesn’t perfectly follow the blueprint. But if I try to fix it the model starts to bend in Z axes but it should stay straight.

Any suggestions?

Here are additional materials:

Chair reference: https://www.dropbox.com/s/dhyqlso0i3ro7si/reference-small.jpg?dl=0
Solid view of my backrest model: https://www.dropbox.com/s/74otvtllhfctkz2/solid%20view.png?dl=0

That’s pretty much the bog standard way of doing things. It’s just a weirdly shaped object that’d be difficult to match 1:1 with your blueprint without making a ton of readjustments along the way.

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