Hi. I’m going through Blender Guru’s tutorial on chair modeling and I have difficulties to model a backrest. I’ve watched how Blender Guru recommends modeling it and I don’t like it either. Here it is video how Blender Guru does it https://www.youtube.com/watch?v=7xASHmUs7sU
Blender Guru’s approach is basically to tweak vertices until they match the reference images. I’m only starting to learn modeling so I might be wrong but something tells me that this is not the way one should model hard surfaces.
I used a bit different approach than Blender Guru. Here is the best I came up with (you can download .blend file to see): https://www.dropbox.com/s/dtis65invp5713x/backrest-to-share.blend?dl=0
As you can see on this image my model doesn’t perfectly follow the blueprint. But if I try to fix it the model starts to bend in Z axes but it should stay straight.
Any suggestions?