Seaside Rocks

Here’s a video preview :

Here’s a 4K version :

And here’s a 3D breakdown :

This is my new render in Blender and water liquid simulations in LiquiGen. I did this render for more than a weeks and this is an export time of 15-20 minutes ( including whitewater export ), and rendered in Cycles for 2 hours. Rocks 3D assets are from Quixel Fab.
But why take so long? Because many parts like water collision often explode because of Alpha stage of LiquiGen in collision bug problem and I have to fix it dozens of times, and also setup the photorealistic lighting also takes couple days to look good ( so far ) and I also did the sound design of the water splashes.
Also in Blender also have to make the lighting look realistic how the sunlight is so hot and not dim, and also doing water shading is not easy.
So, enjoy the render! :ocean::rock:

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