I’ve a great news! Who are interested to know how more about my work and the more information about Studio I’m working in - please follow it on the FB.
Really nice work!!!
I am interested in knowing more about how you made the plants grow and the architectural elements fall into place. For the later was it merely keyed location key thing? Ah! A keyed rotation scale was applied to vegetation; I think. Still super awesome!
Hey great piece of work! I am curious about render times since you were using a bit outdated GPU (even thou 2 gpus)? Plus did you do it in 2.8 or is it 2.79? Did you use GPU + CPU or just GPU render (with only 4 GB ram?).
In your video, the transition between seasons is a little too fast in my opinion, we don’t have time to enjoy each image (if we don’t have the static images next).
“Summer, Autumn, Winter, and Disco” Great Job, I really like the winter one, where the snowmen and the snow are a perfect blend of cartoon and reality!
Fantastic work, each of the seasons is perfectly executed. The house seems to have a typical New England architectural style. Is it based upon an existing house or just a design you imagined?
There are a few minor modelling critiques which stand out to me which I hope you don’t mind me highlighting:
The snow guards to the long roof slope don’t continue to the valley (which looks a bit strange to me). Also, at the left end of the roof, it overlaps the verge but at the right end, its short of the verge.
The gutters seem to be hung below the eaves fascia which is a really odd and I’ve never seen that done on any building ever before. Typically the roof finish stops immediately above and central to the gutter.
I’m not sure if its an optical illusion due to the image sizes but the roof valley looks to be sitting on top of the roof tiles, which is the wrong way around.
I am actually looking for a snow tutorial on random things you already put into your scene. I am very courious of how you did the snow effect on you environment in the scene?