I’m trying to learn how to make realistic creatures. I think I’ve hacked texture painting (I edited the ambient occlusion map to be a mask so that I can paint the cavities separately) so now I’m thinking about materials and rendering my big guy nicely, cuz you know I’m making a dinosaur next and I want him to look good!
(now that I’m seeing the guy rendered I’ve just noticed how merged the head and jaw is. I didn’t make a mouth interior. I just wanted to focus on scales but now I’m think of I should have extruded inward to fool the Subdivision modifier or something. NOTED!)