Seeking Blender Material Artist for Procedural Gore Shader

I am seeking a talented Blender Material Artist to develop an all-in-one procedural gore shader, specifically designed for zombie creatures. The ideal candidate should possess extensive knowledge and experience in procedural materials and node-based workflows.

Tasks:

  • Create a comprehensive shader that accurately simulates various types of gore.
  • Ensure the shader is versatile, covering a range of gore types including:
    • Bruising
    • Scars
    • Wounds
    • Rot

Requirements:

  • In-depth understanding of procedural material creation in Blender.
  • Proven experience with node-based systems.
  • Ability to create realistic and detailed gore effects.
  • A portfolio demonstrating relevant past work.
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