I am seeking a talented Blender Material Artist to develop an all-in-one procedural gore shader, specifically designed for zombie creatures. The ideal candidate should possess extensive knowledge and experience in procedural materials and node-based workflows.
Tasks:
- Create a comprehensive shader that accurately simulates various types of gore.
- Ensure the shader is versatile, covering a range of gore types including:
- Bruising
- Scars
- Wounds
- Rot
Requirements:
- In-depth understanding of procedural material creation in Blender.
- Proven experience with node-based systems.
- Ability to create realistic and detailed gore effects.
- A portfolio demonstrating relevant past work.